All artists need to optimize all possible revenue streams and understand that although being a musician is at its core a creative endeavor, it is also a business with income, expenses, employees, and vendors. With all businesses, one has to spend money to make money. One of the most lucrative moneymaking areas for artists is merchandise. If you have the right demographic in your music and your merchandise is put together in the right way to serve that demographic, then it can become a very healthy and important part of your business.
If you are an artist just starting out, you are going to be handling your merchandising yourself, solely responsible for all creative and financial decisions. Artists can handle all the merchandising themselves by working directly with the printers and manufacturers. Artists that create their own merchandise have complete control of quantities and distribution. Creating merchandise is a time-consuming process, and many artists opt to receive a royalty from merchandisers and focus on other areas of their music and business. Artists can take a major financial hit if they overproduce items or create unpopular items that don't sell.
Many larger or more established artists will work directly with a merchandiser themselves to license the right to use their image and create merchandise on their behalf. Merchandisers typically take a percentage of the total sales (usually around 30 percent) and provide an advance against projected earnings is recoupable from sales. Merchandisers also can provide a better margin on goods because of the volume that they create.
If you've provided your merchandising rights to your label to license out, or licensed the rights out to the merchandiser yourself, your involvement in the merchandise process might be limited. It's not unusual for a record label to request exclusive merchandising rights when negotiating a contract with a band. Usually a label that negotiates merchandising rights from a band will then work as the licensee with a merchandiser to manufacture and sell merchandise displaying a band's image and trademarks in return for a fee. The fee is then split between the label and artist in a predetermined manner.
This type of arrangement is the least lucrative for a band. Other than the fact that the label is taking a cut of the merchandise sales in their "middleman" role, in many cases royalties from merchandise sales are cross-collateralized with record royalties, meaning you're not going to see any dough from merchandise until your record recouped. You'll likely be only working with the label and merchandiser to find artwork and products that you feel comfortable with, and collecting your royalty on items sold. But, if you are going your own way, from item idea to manufacturing to keeping to a budget, you are going to need to create a plan.
CD sales at shows can also be submitted to SoundScan, an online service owned by Nielsen, which tracks the sales of music and video releases. SoundScan sales history can work in your favor if you eventually want to sign with a label.
You can sell your music directly to your supporters by adding your music on a flash drive, and charging at least 300% of the cost to make a profit. EPs (Extended Play, a release that contains only 3 to 5 songs) are a great opportunity to gain exposure between full-length releases. You could add in bonus cuts that won't make it onto your full-length album. Vinyl can also be another good option as a collectors item.
T-Shirts are a great source of income , as well as an excellent branding/ advertising opportunity. Customization and creating cool looking stuff is key in all areas of merchandise. Black shirts tend to sell better than any other color of shirts.
Create something cool for supporters to hang in their dorm room, office, etc. Consider creating limited edition signed posters.
It's common for artists that are starting out to want to make creative and unusual items for their fans. But, from a financial standpoint, it's not the best idea to them.
Many labels use Cinram for CD duplication, but the minimum run maybe a bit high to be cost-effective for an independent artist. Many Indie labels use CD Baby, Superdups, and Diskfaktory. These outlets allow for a limited print run and are reasonably priced.
Determining the appropriate quality is important. Until you have a handle on the average amount of promo items you'll sell, you really have to be cautious about what you make. Start off with relatively limited qualities. Although manufacturing costs may be slightly higher at lower quantities, you'll win in the long run by having up-to-date materials. Ordering additional t-shirts and posters can be turned around pretty quickly if you notice that you are going through materials faster than you anticipated.
Like any business, your merchandise needs to have an effective sales and distribution strategy to have the greatest reach to your potential customers. You should look at your merchandise as dedicated revenue streams that deserves the same marketing and sales attention as anything else it does to make money. All merchandise needs the proper positioning, price, and promotion to be successful.
Emerging artists need the extra income that merch can provide to help fund their projects, but they also need to continue to build up their community. Pricing your gear has a lot to do with where you are in your career and what kind of fans you attract. Smaller to mid-level artists should probably price their t-shirts somewhere around $12. Keep in mind that most venues charge a fee of 25% or so for the luxury of selling your nonmusic merchandise at their venue. Factor that into your bottomline as well.
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